Reflection

Reflection

GAME JAM

TIMELINE

TOOLS USED

ROLE

Aug - Sep 2022

Unreal Engine 5 / Blender

Game Designer / Developer

"As above,

So below."

"As above, so below" is the theme of our game. Reflection initially came from the idea of observing the world from another perspective, even think like an animal. When we control the seagull to fly, we are actually playing with our imagination to enjoy freedom.

Overview

Genre: Adventure



Platform: Windows



Player: Single



Description: An adventure of seagull, observing this world from another perspective

Basic Info

My Role

Gameplay Design

Created game design document and designed map with multiple routes and hidden paths, motivating players to explore

Map Design

Completed full level for adventure purpose and placed in-game items in environment

Set lumen in the environment using Post Production Volume in UE5

Technical Artist

Developed interactable prototype with UE5, worked with programmers on UI system, level design, special effects using Blueprints and Niagara System

Project Summary

Map design: the map is designed for both leisure and adventure purposes. To push the player to explore more, there are several routes to choose from. All leads to the destination.

Health points: the HP of seagull decreases because of hunger or hitting the rocks. It increases when the seagull gets chips or finds rest points.

Barrier and chips: barriers like rocks or boxes and chips will drop on the way randomly.

Milestone

Challenge

It wasn't easy to come up with a well-designed 3D map within a tight schedule. At the early stage, my teammates and I brainstormed on the route design, including adding barriers and creating branch routes. We had to go through the whole route again and again to make sure there were no confusing signals or irrational designs on the map.

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