Reflection
Reflection
GAME JAM
TIMELINE
TOOLS USED
ROLE
Aug - Sep 2022
Unreal Engine 5 / Blender
Game Designer / Developer
"As above,
So below."
"As above, so below" is the theme of our game. Reflection initially came from the idea of observing the world from another perspective, even think like an animal. When we control the seagull to fly, we are actually playing with our imagination to enjoy freedom.
Overview
Genre: Adventure
Platform: Windows
Player: Single
Description: An adventure of seagull, observing this world from another perspective
Basic Info
My Role
Gameplay Design
Created game design document and designed map with multiple routes and hidden paths, motivating players to explore
Map Design
Completed full level for adventure purpose and placed in-game items in environment
Set lumen in the environment using Post Production Volume in UE5
Technical Artist
Developed interactable prototype with UE5, worked with programmers on UI system, level design, special effects using Blueprints and Niagara System
Project Summary
Map design: the map is designed for both leisure and adventure purposes. To push the player to explore more, there are several routes to choose from. All leads to the destination.
Health points: the HP of seagull decreases because of hunger or hitting the rocks. It increases when the seagull gets chips or finds rest points.
Barrier and chips: barriers like rocks or boxes and chips will drop on the way randomly.
Milestone
Challenge
It wasn't easy to come up with a well-designed 3D map within a tight schedule. At the early stage, my teammates and I brainstormed on the route design, including adding barriers and creating branch routes. We had to go through the whole route again and again to make sure there were no confusing signals or irrational designs on the map.