About Me
Hi, I'm Zea,
A game designer, focusing on solving problems,
while making things fun ;)
C#, C++, Python, R, Matlab, HTML/CSS, JavaScript
Unity, Unreal Engine, Cocos Creator, Blender, Twine
Figma, Quant UX, Framer, Adobe Suite

Education
EDUCATION
Sep 2023 - Aug 2025
Center for Digital Media
Master of Digital Media, Game Development
Sep 2019 - May 2023
Chinese University of Hong Kong
Bechelor of Business Administration, Finance
Experience
EXPERIENCE
Lead Game Developer
BCCH Digital Lab, Vancouver
Jan 2025 - Apr 2025
Development Management: led full-stack development of an educational mobile game MVP, scheduled a 3-month development roadmap and managed technical milestones with the Project Manager
Gameplay Prototyping: built modular gameplay systems in C#, including game state manager and customized dialogue system based on Yarn Spinner’s key components rescripting
Character Control: developed scalable character controller, containing animation state controller, camera controller and movement controller, ensuring smooth player movement in isometric view
Cross-Functional Team Collaboration: maintain the level creation pipeline with artists and designers, refined the map layouts and possible interactive features through discussions with designers
Game Developer & Designer
Centre for Digital Media, Vancouver
Sep 2024 - Dec 2024
Enemy AI Design & Development: designed multiple enemy AI types, scripted FSM for player-facing AI behavious including enemy view zone, patrol and action pattern with VFX and animations
Platformer Level Greyboxing: prototyped platformer levels using Unity Corgi Engine, integrated modular interactables and traps
Game Design Documents: wrote detailed documents for enemy behaviours, gameplays, and player abilities, clearly demonstrated the overall designs for consistence of the game
Game Developer
The Verse, Vancouver
Apr 2024 - Jul 2024
Interactable Objects Framework: created a flexible framework for interactable objects with runtime event registration, trigger detection, and state synchronization using UnityEvents
Audio Analytics Algorithms: utilized the PyTorch model to detect audio information and analyze audio inputs in Unity, collaborating with other developers for pitch detection solutions
Product Manager & Game Designer
Versee Technologies, Shenzhen
Jan 2022 - Sep 2022
Quest Design for Multiplayer Cooperation: designed multiplayer quest logic and core interaction experience, including VR control tutorial, setting landmarks, line of sight, and key gameplay elements
Iteration Pipeline based on User Test: conducted player test for alpha product and 20+ user interviews, integrated feedback and discovered insights to refine features
Cross-Functional Team Collaboration: led a team of 30+ for VR content production, actively contributed in design documents, project management and user tests. Successfully shipped MVP at Miracle Plus Roadshow
Gameplayer Developer & Level Designer
Epic Mega Jam, Remote
Aug 2022 - Sep 2022
C++ Scripting for Game Features: developed the core features using C++ in UE5, including player data management, interactive objects, character control, and widgets
Level Sequence Filming: worked closely with animators and lighting artist to develop level sequences and adjusted camera shake effects for cinematic filming
Particle System: simulated the fish school movements using Blueprints and Niagara, adjusts parameters based on the features of multiple fish spieces, discussed through the performance details with artists
Narrative Designer
Tencent Public Game Competition, Remote
Sep 2021 - Dec 2021
Quest Design with Narrative Focus: documented and developed the puzzle logic in Unity, including scripting interactive objects and player quest flow, building game map based on narrative details
Dialogue System: built the dialogue system based on Yarn Spinner, wrote narrative contents for NPC conversations, combined background story and hints for puzzle