About Me
Hi, I'm Zea,
A game designer, focusing on solving problems,
while making things fun ;)
C#, C++, R, Matlab, HTML/CSS, JavaScript
Unity, Unreal Engine, Blender, Twine
Figma, Quant UX, Framer, Adobe Suite
Education
EDUCATION
Sep 2023 - Aug 2025
Center for Digital Media
Master of Digital Media
Sep 2019 - May 2023
Chinese University of Hong Kong
Bechelor of Finance
Experience
EXPERIENCE
Game Developer
The Verse
Apr 2024 - Jul 2024
Implemented multiple features for controlling character to explore and interact in Unity, developed playable prototype for game flow test
Blended animations and built animation controllers for characters, advanced with Unity animation rigging
Maintained resource library and game design documents
Project Manager & Developer
MR Game Student Project
Nov 2023 - Dec 2023
Created workspace for team using collaboration tools. Organized delivery schedule and set agenda for each meeting
Linked Unity and Oculus Quest 2. Built functional prototype of VR skiing with Unity
Designed core gameplay of VR skiing, iterated from concepts to hi-fi prototype through wireframing, rapid prototyping and user testing
Product Manager & Game Designer
Versee Technology
Mar 2022 - Sep 2022
Designed game experience for Oculus Quest 2 including tutorial design, level design and UI features, successfully shipped MVP at Miracle Plus Roadshow
Led market research and competitive analysis, built functional prototype and user test framework, collaborating with a cross-functional team
Game Designer & 2D Artist
Tencent Public Competition
Sep 2021 - Dec 2021
Created game system documentation and designed puzzles for 2D mobile game
Created prototype with Unity and collaborated remotely with team through GitHub
Team Leader & Game Designer
China University Student Game Award
Mar 2022 - May 2022
Organized team meetings including settings the agenda
Created the game story about various mental diseases and character contents
Designed gameplay and system logic, and led rapid prototype in UE4
Game Designer & Map Designer
Epic Mega Jam
Jul 2022 - Aug 2022
Designed the game map and basic game features. Worked on mapping the lighting techniques in UE5
Added special effects to the water body and set the lumen using PPV