Orchestra

Orchestra

VR CONDUCTOR

TIMELINE

TOOLS USED

ROLE

Oct - Dec 2024

Unity / Figma / Blender

VR Developer

"Become a professional conductor

Start from now"

The primary objective of this project is to develop a Mixed Reality (MR) prototype that provides an interactive environment for aspiring conductors to practice their skills. By leveraging VR technology, it aims to simulate a realistic orchestral setting that enhances the learning experience through hand gesture recognition, dynamic volume adjustment, and intuitive spatial interactions.

Overview

My role

Dynamics control: developed features that translate the hand movement of players into audio control, including volume control, speed, play and pause

VR Developer

Hand Tracking & Gesture Detection: based on Oculus OpenXR toolkit, utilized hand tracking features and specific hand gesture detection in gameplay development

UI system: collaborated with UI&UX designers to work on the UI guidance, from the main menu to interactive elements, refined the interaction of button pressing and page sliding

Feature Showcase

Dynamics control: the hand movement of players can be translated into the dynamics change of the orchestra

Hand gesture detection: specific hand gestures like thump up or fist can be recognized through the headset, and change the orchestra behavior

Conduction guidance: user interface interactions are based on virtual hand collision

More…