PokeNemo
PokeNemo
3D ADVENTURE GAME
TIMELINE
TOOLS USED
ROLE
Feb - Apr 2023
UE5 / Figma / Blender / AE / PR
Animator / Game Developer / Technical Artist (Cinematic)
"Who Am I?
The man diving into the ocean"
The main story is adapted from "Twenty Thousand Leagues Under the Sea". The players find themselves exploring the underwater world infected by a virus as Captain Nemo. They are encouraged to interact with ocean creatures and solve puzzles to find the truth of Cthulhu.
Overview
Genre: Adventure
Platform: Windows
Player: Single
Description: An exploration of the mysterious underwater realm, with players observing an encyclopedia of fantastical creatures
Basic Info
My role
Managed art materials and textures from Blender to UE, created animations in game scene for level sequences
Technical Artist
Simulated fish school movement using Niagara System in Unreal Engine 5
Game Develop
Developed player controls and game features with Blueprints, collaborated with other artists and game designers though GitHub and Miro
Project Process
Moodboard: Low-poly, stylized, the underwater environment shows consistency and harmony, and the scary part is shown in a subtle way
Fish School Simulation: Used Hanging Particulates to simulate fish school movements. Made some adjustments based on different types of fishes
Prototyping: Created a third-person character and camera control in an empty level. The character can move and facing the moving direction to dive up and down
Level Sequence Showcase
Development Pipeline
Challenge
Even though having been working with Unreal Engine for many projects, this was the first time I used Level Sequence and collaborated with 3D artist as a developer. To complete a cinematic game scene, we needed to spend lots of time discussing the narrative elements in game and the storyboard.
My partners came up with a well-designed storyboard and I undertook the filming work in Unreal Engine. Animating, camera setting and lighting were the main focus during this process.