Game UI

People Don’t Know is an adventure game I designed. It tells 12 stories about 12 doctors on a train. All of them suffer from various mental diseases. My teammates and I analyzed the in-game UI and identified the art style to ensure the consistency of 3D & 2D assets.

Overview

Icon pack | Design system | Wireframe | User interfaces

Contribution

Information Hierarchy

Wireframes

Level Design: I designed the game level according to the player-driven plots, and built lo-fi prototypes to iterate the level design. Then I worked together with artists and programmers to create cohesive environment for all levels.

User Interfaces